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Bzflag map making
Bzflag map making





  1. #Bzflag map making drivers
  2. #Bzflag map making Patch
  3. #Bzflag map making software
  4. #Bzflag map making free

Tutorials on using wings (not specific to BZFlag) can be found on the wings web tutorials pages, as well as a useful tutorial on UV mapping Getting Maps In. Wings3D allows you to export wings objects to a BZW file. It has a much smaller learning curve than Blender, although it doesn't have as many features. Wings 3D is a good modeler to use if you're new modeling. Tutorials on using blender (not specific to BZFlag) can be found on the blender web tutorials pages. The blender 3D modeling application features a plug-in called BZWTools, which enables blender to read and write the BZW file format and to create BZW specific objects. You can then either use modeltool or Wings3D to convert that file to BZW format. Technically, you can use any 3D modeling package that can export to. In general, these will only support simple version 1.10 objects, like boxes, pyramids, bases, and teleporters.Įditors supporting some BZW 2.0 features. At this time there is no custom editor that supports every feature of the BZW format. Each editor has its own level of support for various map features. There are a number of versions of BZEdit that have been developed over the years. written specifically for graphically editing BZW files) generally go by the name BZEdit.

#Bzflag map making software

While basic dedicated map editors, such as BZEdit, can often only create simple objects, 3D modeling software can create complex custom mesh objects, but have a much steeper learning curve.ĭedicated BZFlag map editors (i.e.

  • 1.3 Creating BZW files via scripting or programmingīZFlag has several well practiced methods for the design of maps, from simple text editing, custom editors, to exporters for 3D modeling software.
  • #Bzflag map making Patch

    This patch is against experiemental version -patch211. I've developed an experiemental patch to fix the alignedįaces bug. Have fun with bzmap! Patch for the aligned faces-bug

    #Bzflag map making free

    Also, if you have any questions, feel free to ask jpa- or jpa_ on. Test.py and Tuxee map are great resources for learning more. This was a very brief introduction to bzmap, but it should get you started.

    bzflag map making

    Game.world += box.clone().translate( Point( x, y, 0 ) ) Sometimes you want to fill the map with red boxes.īox = Box( Point( 10, 10, 10 ) ) # Single point defines the sizeįor x in range( -400, 450, 50 ) : # Range never includes the end-value, thus we use 450 not 400 CSG operationsĬSG stands for computer solid geometry, and means substracting, addition and boolean operations on objects. Translate moves object, just like shift in bzw. All b.something() methods apply to the object. Instead of typing all those commands just to get the box texture, we can include that in our script:īox is an object, not a value. In the test.py you will see a more advanced textureBox function. Many features are used in cods' own test script that you can find as system/test.py. Texturingīare white box doesn't look good, so we need to add textures:Īs you can see, boxes can be assigned to variables and they have methods.

    bzflag map making

    Now you can connect at server localhost, port 5154 to see your map. Mew bzmap $ runserver/runserver.py -d testmap/data Mew bzmap $ system/bzm -o testmap/data/master testmap/testmap Now open terminal, go to the bzmap directory and type following commands to generate the map and run it: We will modify this later to do more complex stuff. Under testmap, create testmap.py with following content. Under 'data' create bin, and copy bzfs from /usr/bin there. Unless you like to get confused with long directory names, I recommend you create a new directory called 'bzmap', and under it 'system', 'runserver' and an empty directory 'testmap' and 'data' inside it. (There is now a experiemental patch for this, see the end of this page) These instructionsĪre highly directed towards unix/linux users, and don't directly work for windows. Most important of these is that you shouldn't do a CSG operation Bzmap 2.0 is not ready yet, and few bugs exist. If you are new to it, I recommend reading Dive Into CSG, instead of making wall from pieces, you can make a solid wall and substract the hole from it.

    #Bzflag map making drivers

  • Nice way of adding moving textures and physics drivers.
  • Automatic handling of texture coordinates to keep textures nicely aligned.
  • Mesh-based output, any kind of objects are possible to make.
  • bzflag map making

    Tuxee map uses the new 2.0 version of bzmap, that includes many nice features: Good examples are Fred's own tuxee map and bzflag olympics map. Introduction to bzmap 2.0 Introduction to bzmap 2.0īzmap is a very nice python module by Frederic Jolliton (cods in ) that allows one to create very complicated maps, possibly based on randomness.







    Bzflag map making